The Neuromod Division is where you first start the game. But you can line a wall with it and breathe enough of a ledge that you can hop off a skybridge and walk to the mezzanine level across from you instead of going down and up the stairs again.If you came here looking for the 6 Secret Alarm Bell safes, check: GLOO cannot stick to itself so you can’t stack it or build into negative space. GLOO is also useful for building bridges, especially in the Talos 1 lobby area. ![]() Lots of spilled oil on the floors of Talos 1, and almost anything thats red will explode or shoot fire, including pipes. Also worth keeping an eye out for fiery traps. Once frozen, two or three headshots with the pistol then switch back to the GLOO gun and freeze and repeat. You can sidestep the glowing orbs they shoot at you as you close the gap to douse them with the GLOO gun. They has a psychic ranged attack that is devastating so killing them quickly and at medium range is the best option. Resist the urge to button mash as you’ll blow through all your stamina. You can get the timing down with the wrench and kill them in three or four shots. If you’re running low on ammo be sparing with the smaller Mimics. It’s clear from the get-go that Arkane plans on this thing being a major part of the Prey experience. I cannot stress the importance of the GLOO gun enouh. Snack early and often, don’t wait for your health to be near critical before healing. ![]() Plus, if you’re well fed you get a perk that regenerates some health. Yes, you can use food in a Recycler to make organic components used in medkits but early in the game that’s a bit far off. Just make sure it's facing the right way when you unpack it!ĭon’t be afraid to eat. I recommend setting up dedicated kill zones and then trying to retreat and draw enemies out. Dragging them around can be a pain though. Keeping turrets in tip top shape is a literal lifesaver early in the game. It will help solve a number of environmental challenges early on, but more important is the role it plays in turret management. The Repair skill should also be an early investment. ![]() Moving cargo boxes out of the way has yielded me a number of good items so far, including valuable health kits. I found the Leverage 1 skill to be useful as well. Level 1 will let you open a few doors and terminals early in the game. If you’re struggling with door locks early on, I’d recommend investing in the Hacking neuromod. You can explore outside of Talos I in zero gravity conditions. Holding Room: 1129 Here’s some other tips for beginners in Prey: Department: 0913 - There’s a pair of Phantoms in this room. You can find it in the foyer of the Neuromod Division next to Divya’s body. Security Safe: 0526 - This safe is in the security booth in the lobby area which requires a keycard to enter. Morgan Yu’s office: 0451 - yes, it is an easter egg for System Shock. Here’s a list of all the other fixed codes you’ll encounter in the Talos 1 Lobby area early in the game. Only certain codes are the same across all games many of the keycodes require you to access emails or post-it notes scattered across Talos 1. Debriefing Safe Code: 5150Īrkane Studios has taken some measures to counteract the hive mind that gathers online upon the release of a game like Prey. Once again, here’s the Prey debriefing safe code for the lock you’ll find in the Neuromod Division early in the game. If you played a lot of the demo then you probably already got to the debriefing safe, but players who are diving in unspoiled on the release day will benefit from a little hint here and there. The first combination you’ll need in Prey is 5150. If you’ve just started Prey then you’re probably looking for the debriefing safe code.
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